Author Topic: Touhou 20: 東方錦上京 〜 Fossilized Wonders  (Read 4700 times)

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Touhou 20: 東方錦上京 〜 Fossilized Wonders
« on: April 12, 2025, 04:38:57 AM »


Official announcement (in Japanese):
https://touhou-project.news/news/13976/

Quote from: DeepL machine translation
~ Story.
Something is happening in the fantasy world.
However, only a few people were aware of it.

What was clearly an unusual reaction,
sanctuary, that is, the untouchable land that existed at the foot of the mountain, and
It was the power of the anomaly.

Clad in the power of the anomaly that has been resolved until now, she challenges the sanctuary.


It is the usual bullet-hell shooter. This time, we aimed to create a game in a particularly orthodox style, in which you can enjoy a pleasant barrage of bullets.
Since this is the 20th installment of the commemorative series, the two main characters are Reimu and Marisa, going back to the basics. Combine that with 8 mysterious mutated stones to challenge the enemy. This time, we hope you will enjoy the world view and the mysterious story, which you have only seen in Touhou.

 Below is a snapshot of the game.


*The screenshots are still under development and have already started to change.

The game is scheduled to be released at the Summer Comic Con in August.
The demo version will be distributed at the Hakurei-jinja Festival on May 5 at the Big Sight.
We will also have a downloadable version on Steam.
 
You can play up to 3 levels of the demo version. There is also a limit to the number of mutation stones you can possess.


I think it is a miracle that such a classic game can be created in this age.

See you soon.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #1 on: April 12, 2025, 05:31:53 AM »
Copying from the thread I posted earlier (mods feel free to delete that one)

ZUN claims it's a more orthodox and back to basics game, but the screenshots are already showing a pretty complicated system lol.

I see

  • A chain counter in the top left
  • Not one but two meters in the bottom left
  • Summons (the Wonder Stone thing)
  • The purple anomaly value in the right HUD
  • The four stones the player is carrying and their effect on the shot

Also, the background of the title screen has a pretty obvious dragon on it?? Dragon God appearance maybe?

Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #2 on: April 12, 2025, 06:43:21 AM »
If I have it right, 錦上京 translates literally to something like "Capital of Greater Beauty," which is inscrutable as always. My theories are either that the plot will

A) Take us to a part of the sanctuary that is called that
B) Reveal a new otherworld
C) Possibly bring us to heaven, given the sanctuary is at the base of youkai mountain and the entrance to heaven above it?

The last one is obviously the spiciest given the paucity of screentime heaven has gotten, but you truly never know with ZUN. Regardless, I'm excited for a new orthodox entry after UDoALG took a side turn into phantasmagoria town.
« Last Edit: April 12, 2025, 06:50:11 AM by nintendonut888 »

Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #3 on: April 12, 2025, 06:51:10 AM »
As williewillus pointed out, for being a "going back to the basics" there sure is a lot of things on screen. So far it seems much more complex than something like DDC which I'd say was the last Touhou game that was "simple" in nature. What interests me is the fact that the triangle on the stone octagon changes angle between screenshots and the fact that in some of the pictures the stones are smaller than the other ones and have a circle behind them. The angle seems(?) to be determined by what direction the player is moving since in the third screenshot it matches up with Reimu's movement. As for the small stones I'm not sure. I'm excited to see what we'll get in the demo, I have hope that ZUN will get serious for the 20th instalment. He's atleast (according to himself) scaling back on the experimentation in order to give a more straightforward experience which honestly seems to be the best choice. Better to have an okayish 20th game than a wacky or possibly bad one.
Also, the background of the title screen has a pretty obvious dragon on it?? Dragon God appearance maybe?
I'm more worried about the literal illuminati in the logo. And there's also what look to be modern buildings on top of said inverted triangle so we might be tackling something more closely tied to the barrier of Gensokyo which would go really hard.
(Also Reimu looks really cute in the menu screen thank you ZUN)

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #4 on: April 12, 2025, 07:03:11 AM »
I'm freaking out oh my god
I just got into Touhou last year and this is the first game I've seen announced and will see released
So excited to see what's going on in this one!!

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #5 on: April 12, 2025, 08:40:39 AM »
had a feeling that 20 was going to be a "back to basics" homage. 

A) Take us to a part of the sanctuary that is called that
B) Reveal a new otherworld
C) Possibly bring us to heaven, given the sanctuary is at the base of youkai mountain and the entrance to heaven above it?

really leaning towards C here, especially given the emphasis on magic stones. and also the color palette in these screenshots

on a personal note when i got into touhou the current full release was MoF, the tenth game. would be pretty funny to return to the base of youkai mountain for 20

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #6 on: April 12, 2025, 10:05:53 AM »
Side note, it's interesting that the English text calls them "wonder stones" given the original is 異変石, with "異変" being the term for what the English community calls "incidents." The word more literally means something like "abnormal event," so "wonder" wouldn't be my first choice, but it's interesting to see how ZUN chooses to translate it himself.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #7 on: April 12, 2025, 10:13:06 AM »
(Copied and Pasted from a different thread)

Yo what?! That's so cool to hear that!! Hope ZUN does his best!!

So, since it's the 20th main entry of the series, it goes back to the basics, with Reimu and Marisa being the only playable characters in the game (Like what happened to Touhou 10). I think it might begin the 4th generation of the Windows Era of Touhou.

Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #8 on: April 12, 2025, 03:54:07 PM »
I am wondering...will they bring the Izanagi Objects back again? I recall that was something of a big deal in 18 so I wouldn't be surprised if this game happens to make a mention of it. (what with the game being called Fossilized Wonders and all)

Could be a Neo-traditionalism of Japan reference as well. (see https://en.touhouwiki.net/wiki/Neo-traditionalism_of_Japan/Story)

ZUN is very unpredictable, while a dagon may certainly be on the cards, it is also possible that the incident makers this time could be a group that worships the dragon too. Of course, being the anniversary, this is also a good opportunity for the Dragon God to make a proper appearance too.

"Approaching the Glorious Crowning Beauty Capital" Hmm...I will do one good hearty laugh if the Lunarians are at it again.
« Last Edit: April 12, 2025, 08:33:36 PM by mmzero »

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #9 on: April 12, 2025, 05:11:01 PM »
What interests me is the fact that the triangle on the stone octagon changes angle between screenshots

That might just be the UI element doing an animation, ZUN likes to make all of his UI elements "wiggle" so I wouldn't read too deeply into the angle of that.

I just got into Touhou last year and this is the first game I've seen announced and will see released

Your first new game release is always a special memory, welcome and hope you enjoy it!


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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #10 on: April 12, 2025, 05:39:35 PM »
If I have it right, 錦上京 translates literally to something like "Capital of Greater Beauty," which is inscrutable as always. My theories are either that the plot will

The title is pretty interesting and it seems without the dialogue we won't be able to tell what exactly it means.
Each character literally means
錦: Brilliant, embroidered fabricwork
上: Upon, above
京: City or capital

But 錦上 can mean "upon a embroidered fabric", which is a shortened form of the Chinese idiom 錦上添花 meaning literally "Adding flowers to the embroidered fabric" and figuratively "To improve upon the perfect".
So if you break the words like that, it would (錦上)京, aka "Capital Upon Embroidered Fabric" or figuratively "Perfected Capital"

Or you could break it the other way, like (錦)上京, where "上京" in Chinese/Japanese traditionally means "going to the capital", such that the title means "Journeying to the Capital (Wearing/With) Embroidered Fabric"

Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #11 on: April 12, 2025, 06:18:44 PM »
I sat down and actually read the text on the two selection screenshots and it seems it's no coincidence that these are "incident stones." It was less obvious from the machine translations but it seems these stones are literally related in some way to past incidents. Reimu's text says she's "challenging the sanctuary with the incidents she has solved up to now," and the blue stone Marisa is selecting is specifically related to the four seasons incident, giving the player protection from bullets coming from behind.

Who knows how many stones there are and if there is one for each incident, but Reimu's dialogue has her talking about the red stone, so I'm guessing there are "main stones" that will divide dialogue in the classic Reimu A/B sort of way. If there are stones for each incident though, it seems likely this will be a more focused and constrained version of the ability card system.

Quote
But 錦上 can mean "upon a embroidered fabric", which is a shortened form of the Chinese idiom 錦上添花 meaning literally "Adding flowers to the embroidered fabric" and figuratively "To improve upon the perfect".

I think it's pretty safe to say this is the intended reading, since the other direction makes no sense. "錦上" is listed in Japanese dictionaries as effectively meaning "beauty above beauty," but anything beyond that is still speculation. The fact that these stones are based on the incidents makes it somewhat less likely that this is interference from heaven though. It actually makes me wonder if a new sage will be met, if anything.
« Last Edit: April 12, 2025, 06:23:54 PM by nintendonut888 »

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #12 on: April 12, 2025, 07:07:36 PM »
New game, yay
 
Touhou dedicates a relatively small but surprisingly relevant lore towards precious(?) stones, between gold, arsenic, cherry stones and ESPECIALLLY Izanagi objects / power stones / dragon gems / occult balls. For this game in particular, the Story Stones(?) carrying powers from previous incidents is extremely reminiscent of TH 14.5's Occult Balls, which carried powers from the location they were from, and TH 18's ability cards, which were made from dragon gems : it's highly likely that the Story stones this time are some flavor of Izanagi Objects again. It also helps that the Story Stones(?) this time, which are used to deal with the Sanctuary barrier in Reimu's profile, fulfill a similar function to the Occult Balls, which could interact / breach the Hakurei Barrier. Coincidence is unlikely here.

When it comes to the story this time, we surprisingly have no serious detail about the incidents aside from it starting from the sanctuary. There's an incident, just not clarified what kind it is. But since it's about the Sanctuary, chances are that whoever caused the trouble this time exploited the big real estate raffle from TH 19. Possible chain of events may go like this :
-TH 18's Chimata resets ownership
-TH 19's various faction got their real estate, including ones that didn't necessarily made their mark in the main story
-TH 20's new real estate owners started doing some nonsense, incidents happens

We've been to the Sanctuary a bunch of times but have no real info besides it being consecrated land of some sorts, plus supposedly usable as a passageway towards the Lunar Capital (according to Seiran - Biten vs dialogue from TH19). It would be interesting if someone related to the Lunar Capital besides Seiran infiltrated during TH 19 and claimed someplace as their own for whatever purposes they have for this game (Maybe the Lunar Capital could be the capital in the game's title this time ? To be seen). Also curious to see if we're gonna use the ruins and abandoned places in Youkai Mountains as a stage this time.

There's potential but lots of uncertainties this time, so I'm looking forward to what's coming in a few weeks time.



On the game's side :




No more cards, but we it seems like we'll get to have a control over our buil (if there's any) with the magic rocks instead of cards this time. ZUN's way of balancing the games where you can get power boosts (TH 17 and onwards) is to make the trash mobs SIGNIFICANTLY more tanky. It's something that kinda kills the momentum for me, and I hope that he isn't gonna go that way for this game (there seems to be powered-up shots, so I hope he isn't gonna make enemies more tanky to compensate)



Curious pyramid-shaped "wonder stone" popping up in the middle of the stages ... to be shot down, UFO style ? Vertical blue meter at the bottom right of the first picture comes with a blue wonder stone, and likewise the vertical red meter comes with a red wonder stone. If ZUN's gonna have color codes and ressources matches, chances are that dealing with the blue power stones nabs ya point stuff, while the red one gets you bunch of power. No guarantee here, but just possibilities. Not sure what the horizontal meter does though, but it might interact with the magic rock system for this game. The wonder stone lacking a health bar but instead have a "zone" kinda makes me uncertain about its effects. Also levels ? The effects is obviously gonna scale based on how high it is.

Also I don't seem to see a PIV coutenr on the UI ? Recent releases's way of boosting PIV came with bullet erasing means, generally translating into a Pacman gameplay when it came to scoring run (not exactly my thing). I hope the lack of PIV boost is for real and instead we're gonna have to make use of the chaining system (from the numbers on the top left) to make combos that transltes into score (pure skill based scoring seems more interesting to me than trying to get the value bullet-deletion from the C button tbh)

And finally as an aside, when it comes to assets, we seems to have a bunch of new ones, graphic wise. Stage background first of all is a DIFFERENT green forest instead of the OLD one ZUN keeps dusting off every new game (for TH15, 16 and 18's stage 1, as well as still TH16's stage 2 and TH19's sanctuary stage) : pretty good look already, not to mention the various bullet types we fire. I hope ZUN went the TH19 way for the artistic direction of this game and grapped some people along the way to help for the spritework of the various enemy bosses this time.
« Last Edit: April 12, 2025, 07:23:15 PM by Suspicious person »

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #13 on: April 12, 2025, 08:27:12 PM »
And finally as an aside, when it comes to assets, we seems to have a bunch of new ones, graphic wise. Stage background first of all is a DIFFERENT green forest instead of the OLD one ZUN keeps dusting off every new game (for TH15, 16 and 18's stage 1, as well as still TH16's stage 2 and TH19's sanctuary stage) : pretty good look already, not to mention the various bullet types we fire. I hope ZUN went the TH19 way for the artistic direction of this game and grapped some people along the way to help for the spritework of the various enemy bosses this time.

New forest.png pog
Probably gonna be used for the next 4 games haha

Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #14 on: April 12, 2025, 11:29:46 PM »
I sat down and actually read the text on the two selection screenshots and it seems it's no coincidence that these are "incident stones." It was less obvious from the machine translations but it seems these stones are literally related in some way to past incidents. Reimu's text says she's "challenging the sanctuary with the incidents she has solved up to now," and the blue stone Marisa is selecting is specifically related to the four seasons incident, giving the player protection from bullets coming from behind.

Who knows how many stones there are and if there is one for each incident, but Reimu's dialogue has her talking about the red stone, so I'm guessing there are "main stones" that will divide dialogue in the classic Reimu A/B sort of way. If there are stones for each incident though, it seems likely this will be a more focused and constrained version of the ability card system.
If the stones each represent different incidents then

Red Stone - Scarlet Mist incident
Moon Stone - Either the Eternal Night incident or the Lunarian Invasion

All the other stones look wacky so I can't really see any connections between them and other incidents at first sight. It will be interesting to see just how the incidents are going to manifest themselves to literal rocks and what ZUN considers to be an incident (Would the PoFV "incident" count? Would he include the spin-off incidents?)

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #15 on: April 13, 2025, 03:09:01 AM »
If the stones each represent different incidents then

Red Stone - Scarlet Mist incident
Moon Stone - Either the Eternal Night incident or the Lunarian Invasion

All the other stones look wacky so I can't really see any connections between them and other incidents at first sight. It will be interesting to see just how the incidents are going to manifest themselves to literal rocks and what ZUN considers to be an incident (Would the PoFV "incident" count? Would he include the spin-off incidents?)

What I've seen floating around is the following grouping:

  • Red Mist Incident
  • Spring Snow Incident
  • Eternal Night Incident
  • Religion Saga (MoF-TD)
  • Shining Needle Incident
  • Lunar Capital Incident
  • Four Seasons Incident
  • Hell, Beasts, and Market Saga (wbawc-udoalg)

With PoFV and UM probably getting dropped or folded into their surrounding group.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #16 on: April 13, 2025, 03:26:52 AM »
Hell, Beasts, and Market Saga (wbawc-udoalg)
The triple-yellow-points magic rock thingy gotta be related to WBaWC due to the special effect looking like a paw methinks

Seems like you need three kinds of magic rocks in order to use a power up of some sorts, considering the screenshot with 3 red rocks and the one with 3 three-yellow-points stones.
« Last Edit: April 13, 2025, 03:40:00 AM by Suspicious person »

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #17 on: April 13, 2025, 02:16:36 PM »
the blue stone Marisa is selecting is specifically related to the four seasons incident, giving the player protection from bullets coming from behind.

aaaaa yesss HSiFS is one of my favorites, great callback

so looking forward to this


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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #18 on: April 13, 2025, 05:52:27 PM »
...I swear, if that anomaly meter turns out to be the rank system all over again...

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #19 on: April 14, 2025, 09:42:07 AM »
...I swear, if that anomaly meter turns out to be the rank system all over again...

you'll what?

what will happen

"The past days are infinite. That's why it won't have a meaning if we don't have fun now. A thousand years or ten thousand years, there's nothing in them matching this moment."

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #20 on: April 14, 2025, 07:41:58 PM »
I'll be disappointed and won't even give this game a chance. The reason is twofold. One, I hate dynamic difficulty in my bullet hells. Now, there are a few games where it works because you're given a lot of ingame options to control it. But the way ZUN used it in old games was boring and annoying, and I was happy it never made its return. The second reason is that it will be an indication that ZUN is doubling down on reusing mechanics instead of coming up with new ones, and pulling out something like that feels like scraping the bottom of the barrel. Which feels exceptionally frustrating after ZUN blew about five games' worth of gimmicks on TH18, where half the cards are barely touched by the players anyway.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #21 on: April 14, 2025, 08:34:03 PM »
a very unsurprising take tbh

which is fine, no one is obliged to love everything he does. you just seem to like ... not enjoy anything about the series anymore, at all? i could be wrong ofc

"The past days are infinite. That's why it won't have a meaning if we don't have fun now. A thousand years or ten thousand years, there's nothing in them matching this moment."

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #22 on: April 14, 2025, 08:48:59 PM »
The rank system is an invisible system that is completely invisible to the player (not in the UI, just something the games process internally). To explain it simply, the better you performed in game, the higher the rank gets, and the higher the rank gets, the harder the game got : slight changes in bullet speed, density, and RNG of a nature that makes patterns harder, I believe. Its last serious appearance however was in more than TWO DECADES ago for EoSD (and to a much lesser extent PCB's extra stages), so it's a bit unconceivable to me that ZUN would bring it back for modern games.
I'll be disappointed and won't even give this game a chance. The reason is twofold. One, I hate dynamic difficulty in my bullet hells. Now, there are a few games where it works because you're given a lot of ingame options to control it. But the way ZUN used it in old games was boring and annoying, and I was happy it never made its return.
You can literally bring it down by bombing, dying, or not killing bosses : game gets harder for the better player, but stay easier for the weaker ones. It's pretty manageable actually, furthermore it scales per difficulty. Unless you're a LNN EoSD level player, you'll NEVER run into high-rank patterns and their hardest iteration, and even for those who do, having appropriate routes for the occasion is expected.

Besides I see no reason for ZUN to randomly bring back an occult system from the PC 98 era + EoSD in 2025, even less so considering the fact that this game's gonna have a fleshed out system of its own (visible meters, not a hidden system)

The horizontal bar imo is something that interacts with the magic stones system this time AND the incident level(?) values below the firepower for this game : since the incident values is NOT apparently capped (unlike the firepower for exemple, as we have 4.37 in one of the screenshots), imo it's something that's may have an impact on score on one side, and an effect on the horizontal bar on another : can't really picture a viable secret difficulty that plays off a number that keeps increasing, even moreso if said number can already go from 2.30 to 4.37 in the same stage.

Imo a possible system for this game could be like so :
- Vertical bar for the powers that gets consummed over time, be it hypers, wonder stones, or whatever buffs (since the red hyper shot is in use despite the horizontal bar being empty in one of the screenshots)
- Horizontal bar works as a way of measuring the incident level and likely plays of the incient value, in a similar vein to the border system from PCB, may lead to a level increase once certain milestones are reached (incertain due to the horizontal bar being of different lengths in various screenshots)

What I'm most curious about is the way ressource work in this game, as we don't see any unique collectible or token on the screens (are the magic rocks picked up at the start or are acquired as we go, how do you increase the various gauges, what increase the incident value, ...)

Also there doesn't seem to be a graze meter this time huh.
« Last Edit: April 14, 2025, 08:55:38 PM by Suspicious person »

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #23 on: April 15, 2025, 12:38:42 AM »
One, I hate dynamic difficulty in my bullet hells

You are missing out on things like DFK and Phantasmagoria Trues' rank systems which make things pretty exciting. The only problem with the old Touhou rank system was that it was invisible, if it was visible I'd be all for it honestly.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #24 on: April 15, 2025, 02:13:45 AM »
a very unsurprising take tbh

which is fine, no one is obliged to love everything he does. you just seem to like ... not enjoy anything about the series anymore, at all? i could be wrong ofc

Pretty much. It has been just a downward spiral of quality for Touhou in my eyes for quite some time, gameplay included. I'm never excluding a possibility of things getting fun enough for me again... but I'm kinda tired of setting myself up for disappointments.

You can literally bring it down by bombing, dying

Unfortunately, early Touhou games are a far cry from Battle Garegga or HellSinker, where gaining lives is frequent enough that using survival resources for rank management is a viable strategy that doesn't severly hamper your chances of getting to the end.

or not killing bosses

...Did you just seriously suggest TIMEOUTS? As someone who actually remembers being a novice player, I can say that the concept of RELEASING THE SHOOT BUTTON is absolutely alien to a "bad" player's mindset.

Unless you're a LNN EoSD level player, you'll NEVER run into high-rank patterns and their hardest iteration

From what I remember of EoSD and PC-98 games, it felt stupidly easy to get the rank back up.

And if you think that it's too farfetched an idea, well...

https://en.touhouwiki.net/wiki/Unfinished_Dream_of_All_Living_Ghost/Gameplay#Frame_Rank

Even 18.5 had varying difficulty for its wave templates, though I'm not sure how exactly it works.

But yeah, can't comment on what we have about the game yet, but that anomaly meter had me curious about how it could work in gameplay. ...And then I remembered HellSinker.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #25 on: April 15, 2025, 02:16:01 PM »
Hmmm, TH19 was the kind of game that required one player to inevitably fail so that the other can win : if the falling bullets remained as slow and as scarce as they are in the start, there would be no real progress with the match, and there would also be no real rewards when you erase / reflects white pellets. Level 3 and 4 gets stronger as time goes on cuz players are expected to use them, and reflected bullets get more dangerous as the matches goes on (+ rewards chains and further encourage the use of more level 3). Frame rank can be said to help dictate the pace of the matches, and lead to the fights getting very dangerous towards the end game. So its helpful to TH19 considering what kind of game it is (would suck if all matches easily ended in a draw)

Besides, frame rank is based of the time (frames) that has passed rather than the player's skill display, so its still different from EoSD and PC 98 games's old rank system. Can't really see a frame rank system that makes the game harder starting at the press of the start button getting implemented in a 30 minutes main game either (and unaffected by deaths, bombs, timeouts), that would be a excessive.

As for TH18.5, it's more of a set difficulty rather than any dynamic change of any kind : Chimata's stage for example always go easy, little hard, very hard, then overdrive. So its fixed difficulty, no changes based on skill or anything similar.

Unless ZUN decides to introduces a story stone that makes the game harder the better you perform, can't really see EoSD style rank system to make a comeback.
« Last Edit: April 15, 2025, 02:18:55 PM by Suspicious person »

PapiLionesskort

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #26 on: April 15, 2025, 03:26:48 PM »
I've almost never been outright disappointed with a game. There were things I disliked about Violet Detector (ie the teleport mechanic), and I didn't entirely feel Goyouku Ibun's gameplay either, but I still had an overall enjoyable experience. I've also had a great time with all the mainline shooters thus far. Touhou 19 is probably my favourite game in the series despite how broken it is. It has a large cast of characters, both returning and new interact. It has beautiful patterns and great tunes, and the gameplay is also really fun. Personally, I'm usually left very satisfied with a release as I get exactly everything that I'm looking for in a Touhou game. So the idea that the quality is in a decline doesn't resonate with me. If anything ZUN is definitely getting more experimental and moving out of his comfort zone, which I can appreciate. Touhou 19 features being broken aside, he's usually been pretty on-point with standard shooters in terms of performance.

« Last Edit: April 15, 2025, 03:39:26 PM by PapiLionesskort »
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williewillus

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #27 on: April 16, 2025, 11:16:11 PM »
ZUN says the demo CD's are done!

https://x.com/korindo/status/1912358151569146207

MTL: The Touhou Nishiki Jōkyō trial version has been mastered up.
I'm exhausted from dodging so many bullet barrages!
So, I look forward to seeing you at the Reitaisai.

If wonder if he still burns them himself (even as late as HSiFS iirc he was posting photos of his burn farm for the discs), or if he gets them pressed dnow.

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #28 on: Yesterday at 07:27:57 PM »
ZUN says the demo CD's are done!

https://x.com/korindo/status/1912358151569146207

MTL: The Touhou Nishiki Jōkyō trial version has been mastered up.
I'm exhausted from dodging so many bullet barrages!
So, I look forward to seeing you at the Reitaisai.

If wonder if he still burns them himself (even as late as HSiFS iirc he was posting photos of his burn farm for the discs), or if he gets them pressed dnow.

 Fan-made remakes based on the original (Demo) OST https://www.youtube.com/watch?v=UVZSo15-RoQ have already been eagerly composed and published  https://www.youtube.com/watch?v=IIzh8Sc_e8o
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williewillus

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Re: Touhou 20: 東方錦上京 〜 Fossilized Wonders
« Reply #29 on: Today at 03:03:13 AM »
Fan-made remakes based on the original (Demo) OST https://www.youtube.com/watch?v=UVZSo15-RoQ have already been eagerly composed and published  https://www.youtube.com/watch?v=IIzh8Sc_e8o

Neither of those are the official/original OST. Both are fanmade.