Author Topic: Labyrinth of Touhou 19F  (Read 419865 times)

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deice

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Re: Labyrinth of Touhou 19F
« Reply #300 on: April 11, 2025, 05:28:36 PM »
other than the occasional stutter when certain attacks are used, the game runs great, and it's as pretty-looking and fun as expected so far.

however, i don't know if it's just me, but the dialogue kind of rubs me the wrong way. the characters EMPHASIZE their WORDS very frequently and some of the phrasing is just jarring, especially compared to what i remember from the second game. does anyone else feel this way?

not sure if i'm a fan of the "display boss pattern" option either, but that's neither here nor there cause its wider effects probably won't be noticeable until the full game is out.

LonelyGaruga

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Re: Labyrinth of Touhou 19F
« Reply #301 on: April 11, 2025, 06:36:26 PM »
Pretty sure dialogue being weird is a matter of the translator. I'm running it in Japanese because I find the romanji format to be quite inelegant. Not really an option if you can't read Japanese at all, though.

deice

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Re: Labyrinth of Touhou 19F
« Reply #302 on: April 11, 2025, 06:45:23 PM »
Pretty sure dialogue being weird is a matter of the translator. I'm running it in Japanese because I find the romanji format to be quite inelegant. Not really an option if you can't read Japanese at all, though.

definitely the best option, but my japanese isn't at a level where i could fully understand the dialogue without a dictionary on the side, and for such a text-heavy game i don't really see that as viable.
not like it gets in the way of me having fun while playing, but it's a bit of a shame nevertheless; i didn't think these kinds of translations were common in the doujin scene

ZephyrNightwind

  • Again I rise into the realm of Gensokyo...
Re: Labyrinth of Touhou 19F
« Reply #303 on: April 12, 2025, 11:30:47 PM »
Since no one else so far is doing it, I'll check out the demo and report back.

Edit: Or maybe not, as the people on the Touhou Wiki are updating it as we speak...

2nd Edit, related to the previous edit: I have decided to try something on the wiki, since the characters section is incomplete. Namely, to fill the void with a character blueprint, so that others can simply edit said pages with the proper information. I just hope that the community doesn't think that I'm trolling...

3rd Edit: Updating the pictures to match the characters, hope that someone one else can do the number work afterwards...
« Last Edit: April 17, 2025, 01:48:30 PM by ZephyrNightwind »
Bullet hell never goes out of style.

Thurler

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Re: Labyrinth of Touhou 19F
« Reply #304 on: April 22, 2025, 08:18:19 PM »
Namely, to fill the void with a character blueprint, so that others can simply edit said pages with the proper information. I just hope that the community doesn't think that I'm trolling...

Obviously I can't speak for everyone else, but any effort to help fill out the details is highly appreciated, specially right now when a lot of boilerplate needs work to be replicated from one page to another and from one game to another. Thanks for the hard work!



I've been spending a lot of my time analyzing the game's files and code, to get a deeper grasp on some mechanics and how they compare with the previous game. Instead of handling a bunch of pastebins with information scattered across several links, I figured a Git repo would be a better way to centralize information I gather: https://github.com/Thurler/thlaby3-utilities

The readme has a summary of what has been analyzed so far, I'll summarize the summary below so people know what has been looked at so far:
  • Save data format, including event flags and all data inside the demo's scope
  • Full analysis of random encounter logic, detailing the algorithms the game uses to control enemy spawns
  • Analysis on enemy AI targetting modes (prioritize left, always target leftmost slot, etc)
  • List of treasure chest contents, separated by floor and coordinates
  • List of break item recipes
  • Information on how to extract the game's assets from the dxa files
  • Script to render floor maps, which were used to render the maps I put on the wiki pages
  • A bunch of miscellaneous scripts I use to help with my analysis, so they can be replicated
I'll update the thread on occasion as I uncover more things, and put the info up on the wiki as well so it's properly centralized in a community space. Just replicating the information I shared in the discord up here in the thread as well